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 Sony Vegas Pro 12

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MrPampouks

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PostSubject: Sony Vegas Pro 12   Wed Sep 26, 2012 11:19 am

Yeah guys! Vegas Pro 12 has finally arrived :D i visited sony's website to read the changelog in the new build of Pro 11 and i after some time i realised that i was reading Vegas pro 12's changelog of build 382 if i remember well xD

So are you gonna give it a try or not? Do you prefer more stable versions or you're willing to test it even if it means a lot of crashes? :P

**Update**


Tutorial #1:
 

Tutorial #2:
 
New Features:
 


Last edited by MrPampouks on Thu Oct 11, 2012 12:15 am; edited 10 times in total
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BakaTunaENP

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 12:50 pm

omg thanks for the news

i ll check if there are a full free version

or i ll have to buy it T_T
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nikos150

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 12:59 pm

and what's the changes?? cause it has been almost the same since the 7th (the first i was using)
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MrPampouks

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 1:16 pm

@Tsuna wait some weeks, a tutorial about how to crack it will be uploaded ;) Don't waste your money on sth you can get for free xD

@Nikos150 i don't know about the changes, yet, but from what i've seen everytime a new vegas version comes out it has more transitions and better interface :P at least that's my opinion :P
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InvisibleBlack

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 3:20 pm

I prefer the stable Vegas 10 version...Im just bored to reinstall the program and all the plug-ins again...I will only move to a new Vegas if the changes are really a lot or if my current Vegas crashes
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MrPampouks

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 3:35 pm

if you are a Radial Blur user then don't move to vegas 11 :P 11th's radial blur sucks compared to 10th's :P
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AoNoFlameZ

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 5:01 pm

10 + new blue you don't need anything else.Also sony vegas pro 10 works better cause i think it need less ram (tha only think that plays an important role is the gfraphic card)
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MrPampouks

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 5:31 pm

when you're editing or ram previewing or rendering what matters is CPU power :) unless you have gpu rendering enabled :) *at least that's what i think*
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Pieetrr

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 8:02 pm

I'll agree with Black,but if there are too many plus sides then i might consider giving it a run.SVP 11 was a disappointment imo.
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nikos150

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 8:48 pm

i ll agree with stavros too...
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BakaTunaENP

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PostSubject: Re: Sony Vegas Pro 12   Wed Sep 26, 2012 9:39 pm

i mad with any thing new xDD

still want it

ignoring all of ur comments :'
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Crookz

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 11:25 am

Just Installed, the first thing I noticed is that w.e file you drag in, vegas automatically changes its project settings to match the file you have dragged in, for example changing the hd setting to 1280x720 and 23fps for most of my stuff. I've found a list of new features and here they are (highlighted features) :

NEW FEATURE HIGHLIGHTS

Project Interchange: Exchange projects between Vegas Pro 12 and other popular editing platforms. The built-in conversion software supports .aaf, for Avid Pro Tools 10, .xml for Apple Final Cut Pro 7 and DaVinci Resolve 8, .fcpxml for Apple Final Cut Pro X (export only), and .prpproj for Adobe Premiere Pro CS6 and After Effects® CS6.

Expanded Edit Mode: The timeline can be temporarily split into "A-B roll" tracks at the edit point, with the adjacent clips appearing in a "2-up" monitor view. The sequence can be trimmed while playing, creating a precise, interactive editing experience.

Color Match: The Color Match plug-in offers the ability to match the color characteristics from one clip to another in the highly versatile and powerful L*a*b* color space.

Smart Proxy Workflow: When full frame rate playback is difficult to achieve, Smart Proxy files can be used in their place, and the media will automatically and dynamically switch from original to proxy based on the Preview playback settings. To ensure optimum quality, original media files will be used for the final render.

Shape Masking Tools: The new rectangle/square and oval/circle Masking Tools make it easy to mask portions of the media by drawing the desired shape over the appropriate areas.
FX Masking: By masking an effect rather than the image itself, it is easy to quickly blur or pixelate an area of a video clip to hide a logo, license plate, or a person's face.

Project Media Tagging: Quickly categorize content with customizable Media Tags, automatically organizing the media into appropriately named Media Bins. For simple searches, content can be instantly filtered using the tags or other metadata. Advanced searches are saved as Smart Bins, which automatically update as new matching media is added to the project.

Panasonic P2 Support: Ingest P2 media using the Vegas Pro Device Explorer, and edit DVCPRO 25/50/100 and AVC-Intra 50/100 .mxf files natively.

HDCAM SR (SStP) Mastering: Encode to all flavors of the HDCAM SR mastering format, including the 220 Mb/s SR Lite and the 880 Mb/s SR 444. HDCAM SR is a very versatile, high-quality recording and mastering format based on MPEG-4 SStP (Simple Studio Profile). The rendered .mxf files are compatible with HDCAM SR camcorders, VTRs, and SR Memory solid state recording devices.

Comprehensive S-Log Workflow: Vegas Pro 12 is an end-to-end S-Log solution, with the ability to apply the appropriate LUT (Look-up Table) during the editing process based on the display device and the creative goals of the production team. The edited project can be encoded to a wide range of formats, using ACES-defined color space standards developed by the Academy of Motion Pictures Arts and Sciences technology committee, as well as other popular non-ACES standards.
LAB Adjust Video FX Plug-in and L*a*b*

Color Space Histogram: Manipulate colors in the very powerful L*a*b* color space. Using the same technology as the new Color Match plug-in, the LAB Adjust tool takes advantage of the perceptually uniform L*a*b* color standard to provide dramatic and precise control over the color characteristics of the content.

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Pieetrr

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 11:28 am

I've been waiting a lot of time to post this

[You must be registered and logged in to see this link.]

But seriously the Project Interchange looks very useful for ppl who use AE
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InvisibleBlack

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 2:16 pm

sgtpeterarbit wrote:
I've been waiting a lot of time to post this

[You must be registered and logged in to see this link.]
hahahaha...I was so waiting for that post xD :lol!: :lol!: :lol!:
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Louftos

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 4:10 pm

Did you say FX masking??? O_O
OMG FX MASKING FX MASKING FX MASKING FX MASKING!
MUST HAVE!
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Crookz

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 8:52 pm

Louftos wrote:
Did you say FX masking??? O_O
OMG FX MASKING FX MASKING FX MASKING FX MASKING!
MUST HAVE!


BUMPED. Thanks Pampks. TUT now ^^


Last edited by Crookz on Sat Oct 06, 2012 9:13 pm; edited 1 time in total
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MrPampouks

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 9:03 pm

*Bumped* edited the 1st post with DL links and video tutorial from your link *thanks Tom*
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nikos150

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PostSubject: Re: Sony Vegas Pro 12   Sat Oct 06, 2012 10:24 pm

seems interesting
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MrPampouks

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PostSubject: Re: Sony Vegas Pro 12   Thu Oct 11, 2012 12:18 am

*bump* added a new tutorial the one of j0zh321's which i found simpler and faster to follow :)

p.s. by tommorow i'll be using vegas 12 wait for feedback :)
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