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 [Syrk001] The Path Of A Swordman II (11/7/2013)

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Syrk001

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Join date : 2012-02-19
Age : 80
Location : Greece/Athens

PostSubject: [Syrk001] The Path Of A Swordman II (11/7/2013)   Thu Jul 11, 2013 1:48 am



Music:Liquid Cinema Music - Warlord
Anime:One Piece
Program Used:Sony Vegas Pro 10
Time Took:2 weeks
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Changelling

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Age : 20
Location : Hamburg

PostSubject: Re: [Syrk001] The Path Of A Swordman II (11/7/2013)   Thu Jul 11, 2013 2:00 am

I didn't like it. it was bad in some aspects. Like the watermark was ugly. and your zooms were lacking shakes. + the pacing was wrong, you were following a pattern where you do a zoom to match each beat, But stopped doing so near the end, and that part was rather lazy. The pattern stopped so the flow of the vid was lost too. Also you should remember to disable the resample. since the ghost frames become disturbing, and some of the masks look weird thanks to that.
PS: we have some new intros that Thallasin made. You can stop using this one

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Syrk001

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Location : Greece/Athens

PostSubject: Re: [Syrk001] The Path Of A Swordman II (11/7/2013)   Thu Jul 11, 2013 2:46 am

Ok i will see your observations and i will try to become better.To tell the truth when i started to edit with that song i felt like it was easy but after some time it become more diffult and i lost the joy of editing and a video like that came out.I can say that i didn't put myself in this one.

By the way where can find the new intro?
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danimetalxd

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PostSubject: Re: [Syrk001] The Path Of A Swordman II (11/7/2013)   Tue Jul 30, 2013 6:15 pm

Syrk001 wrote:


By the way where can find the new intro?

You make one XP its better to make something basic urself then to use something amazing which u nicked from another editor, and btw all the same complaints with gabber, u need to realise that amv editing isnt something u just do to spend time and to make amvs in like a day or 2. Amv's are hard work and the sooner u realise that AMV editing has an art to it, the sooner ul improve ;) every keyframe requires perfection

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PostSubject: Re: [Syrk001] The Path Of A Swordman II (11/7/2013)   Tue Jul 30, 2013 6:20 pm

danimetalxd wrote:
every keyframe requires perfection

That logic can also prevent you from making some remarkable things. I'm against perfection as it doesn't contribute creativity-wise.
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Pieetrr

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PostSubject: Re: [Syrk001] The Path Of A Swordman II (11/7/2013)   Wed Jul 31, 2013 3:38 pm

Mel your editing allows you to think that way,in all other things there is mastercard.

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